CLASS BALANCE UPDATE – VERSION 2.3.12

Oct 05, 2026

CLASS BALANCE UPDATE – VERSION 2.3.12

 

1. Boss Defense Stat Adjustments

Adjustment Objective: Balance damage dealt to Bosses across different builds.
- Reduce the Magic Defense of World Bosses.
- Adjust the gap between Magic Defense and Physical Defense of World Bosses, Shekmet, and Qin Tomb Bosses.
- Adjusted to reduce the Physical/Magical Defense scaling multiplier of Bosses (Field, Sekhmet, and Qin Tomb) after each respawn.

2. Adjustments to Several Nasrun Skills

Adjustment Objective: Balance the PvP and combat experience across different builds.

Name Skill Grade Current Adjustment
Thunder Mastery - Concentration Series Blue Using Concentration Series skills to gain an additional 5 additional points of blocking rate. Using Concentration Series skills to gain an additional 2 additional points of blocking rate.
Thunder Mastery - Concentration Series Purple Using Concentration Series skills to gain an additional 10 additional points of blocking rate. Using Concentration Series skills to gain an additional 4 additional points of blocking rate.
Thunder Mastery - Concentration Series Yellow Using Concentration Series skills to gain an additional 20 additional points of blocking rate. Using Concentration Series skills to gain an additional 8 additional points of blocking rate.
Thunder Mastery - Concentration Series Orange Using Concentration Series skills to gain an additional 40 additional points of blocking rate. Using Concentration Series skills to gain an additional 16 additional points of blocking rate.
Fire Mastery - Flame Body Series Blue

Skill effect increased by 5%.

Example: The original skill increases Physical Damage by 9% → The Nasrun attribute increases 5% of 9% = 0.45% → Total increase: 9.45% Physical Damage.

Using Flame Body skills increases Physical Damage by an additional 1.5%.

Example: The original skill increases Physical Damage by 9% → The Nasrun attribute adds an additional 1% → Total increase: 10.5% Physical Damage.

Fire Mastery - Flame Body Series Purple Skill effect increased by 6.5%. Using Flame Body skills increases Physical Damage by an additional 3%..
Fire Mastery - Flame Body Series Yellow Skill effect increased by 8%  Using Flame Body skills increases Physical Damage by an additional 4.5%.
Fire Mastery - Flame Body Series Orange Skill effect increased by 10%.

Example: The original skill increases Physical Damage by 9% → The Nasrun attribute increases 10% of 9% = 0.9% → Total increase: 9.9% Physical Damage.
Using Flame Body skills increases Physical Damage by an additional 6%. (Example: Base skill increases Physical Damage by 9% → Nasrun attribute adds 6% → Total Physical Damage increase: 15%.)
Warrior - Frenzy Buster Series Blue Duration of the effects of Frenzy Buster skills increases by 5 seconds. Duration of the effects of Frenzy Buster skills increases by 5 seconds.
Warrior - Frenzy Buster Series Purple Duration of the effects of Frenzy Buster skills increases by 10 seconds. Duration of the effects of Frenzy Buster skills increases by 8 seconds.
Warrior - Frenzy Buster Series Yellow Duration of the effects of Frenzy Buster skills increases by 15 seconds. Duration of the effects of Frenzy Buster skills increases by 11 seconds.
Warrior - Frenzy Buster Series Orange Duration of the effects of Frenzy Buster skills increases by 20 seconds. Duration of the effects of Frenzy Buster skills increases by 15 seconds.
Warlock - Cruel Spell Series Blue Duration of the effects of Cruel Spell skills increases by 3 seconds. Duration of the effects of Cruel Spell skills increases by 5 seconds.
Warlock - Cruel Spell Series Purple Duration of the effects of Cruel Spell skills increases by 4 seconds. Duration of the effects of Cruel Spell skills increases by 8 seconds.
Warlock - Cruel Spell Series Yellow Duration of the effects of Cruel Spell skills increases by 5 seconds. Duration of the effects of Cruel Spell skills increases by 11 seconds.
Warlock - Cruel Spell Series Orange Duration of the effects of Cruel Spell skills increases by 6 seconds. Duration of the effects of Cruel Spell skills increases by 15 seconds.
Cleric - Blessed Recovery Series Blue Duration of the effects of Blessed Recovery skills increases by 15 seconds. Duration of the effects of Blessed Recovery skills increases by 5 seconds.
Cleric - Blessed Recovery Series Purple Duration of the effects of Blessed Recovery skills increases by 20 seconds. Duration of the effects of Blessed Recovery skills increases by 8 seconds.
Cleric - Blessed Recovery Series Yellow Duration of the effects of Blessed Recovery skills increases by 30 seconds. Duration of the effects of Blessed Recovery skills increases by 11 seconds.
Cleric - Blessed Recovery Series Orange Duration of the effects of Blessed Recovery skills increases by 45 seconds. Duration of the effects of Blessed Recovery skills increases by 15 seconds.
Cleric - Recovery Series Blue Increases the duration of Recovery skill effects by 15 seconds. Increases the duration of Recovery skill effects by 1 seconds.
Cleric - Recovery Series Purple Increases the duration of Recovery skill effects by 20 seconds. Increases the duration of Recovery skill effects by 2 seconds.
Cleric - Recovery Series Yellow Increases the duration of Recovery skill effects by 30 seconds. Increases the duration of Recovery skill effects by 3 seconds.
Cleric - Recovery Series Orange Increases the duration of Recovery skill effects by 45 seconds. Increases the duration of Recovery skill effects by 4 seconds.

The extended duration of Priest buffs has created a significant imbalance in gameplay.

To ensure equal total effect duration of 20 seconds when activating Nasrun for both character systems:

EU System (Recovery Group): Buff skills have a duration of 16 seconds, with an additional 4 seconds provided by Nasrun, bringing the total duration to 20 seconds.

Snow Shield Adjustment: Remove the effect that allows Nasrun to increase the duration of Snow Shield.

   2.1 Job System Adjustments

After carefully reviewing feedback from players and dedicated members of the community, we have decided to adjust the Job System to address issues with the current system while providing players with greater flexibility and control over their Job selection.

Details of the adjustments:

- Free Job Selection: Remove the restriction on the number of characters allowed in each Job based on its selection ratio. Players can freely choose their preferred Job.

- Remove Weekly Job Reset: The system will no longer reset weekly to remove characters from their selected Jobs. Players will no longer need to wait for the weekly reset to compete for a spot in their preferred Job.

- Adjust Damage Buffs Based on Job Selection Ratio: Remove the damage increase/decrease buffs for Jobs with lower selection ratios. The profit bonus based on the proportion of characters in each Job will remain unchanged.

- Adjust Job Switching Cooldown: Increase the waiting period for switching Jobs from 2 days to 7 days. Players can switch to another Job only after 7 days have passed since their previous Job switch. This adjustment aims to prevent dominant guilds or powerful groups of characters from manipulating Job activities.

- Reduce the Price of the [Job Transfer Protection] Item: Reduce the price from 10,000 Gems to 1,000 Gems, making it easier for players to access the Job transfer feature while preserving their Job Level.

- Adjusted the Job Ranking reset schedule to every Monday at 5:00 AM.

Adjust the Protection Limit for 1-Star Trade Runs:

- The first two trade runs each day will be protected, preventing other players from attacking the trader.

- Starting from the third trade run of the day, protection will no longer apply, and other players may attack the trader and steal the goods.

Trade Run Definition: A trade run is considered complete when a character transports goods from Point A to Point Z and successfully sells them.

3. Skills Allowed/Not Allowed to Be Used on Knocked-Down Targets for the European Race

Adjustment Objective: Balance the PvP and combat experience across different builds.
- Please note that this adjustment only applies to European race characters.
- The following table lists the skills that are allowed to be used on targets that are currently knocked down. Skills not included in this table cannot be used on knocked-down targets.  

Class Skill Name
Warrior One-Handed Arms
Warrior Power Shield
Warrior Blockade
Warrior Critical Void
Warrior Slash
Warrior Double Stab
Warrior Cunning Stab
Warrior Two-Handed Arms
Warrior Concentration
Warrior Damage Return
Warrior Bash
Warrior Charge Swing
Warrior Triple Swing
Warrior Dual Arms
Warrior Accuracy
Warrior Dual Defense
Warrior Down Cross
Warrior Dual Counter
Warrior Deadly Counter
Rogue Stealth Extension
Rogue Crossbow Power Up
Rogue Wide Sight
Rogue Avoid
Rogue Power Shot
Rogue Dagger Power Up
Rogue Hawk Eye
Rogue Poison Power Up
Rogue Venom Extension
Rogue Stealth Dagger
Rogue Quick Step
Rogue Wounds
Rogue Mortal Wounds
Bard Vibration
Bard Echo
Bard Music Life
Bard Prism
Bard Tripping
Bard Screen Dance
Cleric Heavenly Rage
Cleric Faith
Cleric Charity
Cleric Glory Armor
Cleric Favor Armor
Cleric Earth Spirit
Cleric Cold Spirit
Cleric Fire Spirit
Cleric Lightning Spirit
Cleric Intelligence
Cleric Magic Bound
Warlock Dark Seed
Warlock Strap
Warlock Red Flower
Warlock Trap Booster
Warlock Blood Aim

4. Adjusted the attack range of certain skills

4.1. Rouge (Crossbow)

  • Increased the attack range of the Crossbow skill branch from 16 meters to 22 meters.

4.2. Pacheon

  • Increased the attack range of Pacheon skills from 14 meters to 19 meters.
  • Increased attack range effectiveness when using the Pacheon Arrow Series skill branch effect; details are provided in the table below:
Skill Level Old attack range New attack range
Demon Soul Arrow
1 0.5m 2m
2 0.6m 2.2m
3 0.7m 2.4m
4 0.8m 2.6m
5 0.9m 2.8m
Bloody Soul Arrow
1 1m 3m
2 1.1m 3.2m
3 1.2m 3.4m
4 1.3m 3.6m
5 1.4m 3.8m
Dragon Soul Arrow
1 1.5m 4m
2 1.6m 4.2m
3 1.7m 4.4m
4 1.8m 4.6m
5 1.9m 4.8m
Phoenix Soul Arrow
1 2m 5m
2 2.1m 5.2m
3 2.2m 5.4m
4 2.3m 5.6m
5 2.4m 5.8m