CLASS BALANCE UPDATE – VERSION 2.3.12
1. Boss Defense Stat Adjustments
Adjustment Objective: Balance damage dealt to Bosses across different builds.
- Reduce the Magic Defense of World Bosses.
- Adjust the gap between Magic Defense and Physical Defense of World Bosses, Shekmet, and Qin Tomb Bosses.
- Adjusted to reduce the Physical/Magical Defense scaling multiplier of Bosses (Field, Sekhmet, and Qin Tomb) after each respawn.
2. Adjustments to Several Nasrun Skills
Adjustment Objective: Balance the PvP and combat experience across different builds.
| Name Skill | Grade | Current | Adjustment |
| Thunder Mastery - Concentration Series | Blue | Using Concentration Series skills to gain an additional 5 additional points of blocking rate. | Using Concentration Series skills to gain an additional 2 additional points of blocking rate. |
| Thunder Mastery - Concentration Series | Purple | Using Concentration Series skills to gain an additional 10 additional points of blocking rate. | Using Concentration Series skills to gain an additional 4 additional points of blocking rate. |
| Thunder Mastery - Concentration Series | Yellow | Using Concentration Series skills to gain an additional 20 additional points of blocking rate. | Using Concentration Series skills to gain an additional 8 additional points of blocking rate. |
| Thunder Mastery - Concentration Series | Orange | Using Concentration Series skills to gain an additional 40 additional points of blocking rate. | Using Concentration Series skills to gain an additional 16 additional points of blocking rate. |
| Fire Mastery - Flame Body Series | Blue |
Skill effect increased by 5%. |
Using Flame Body skills increases Physical Damage by an additional 1.5%. |
| Fire Mastery - Flame Body Series | Purple | Skill effect increased by 6.5%. | Using Flame Body skills increases Physical Damage by an additional 3%.. |
| Fire Mastery - Flame Body Series | Yellow | Skill effect increased by 8% | Using Flame Body skills increases Physical Damage by an additional 4.5%. |
| Fire Mastery - Flame Body Series | Orange | Skill effect increased by 10%. Example: The original skill increases Physical Damage by 9% → The Nasrun attribute increases 10% of 9% = 0.9% → Total increase: 9.9% Physical Damage. |
Using Flame Body skills increases Physical Damage by an additional 6%. (Example: Base skill increases Physical Damage by 9% → Nasrun attribute adds 6% → Total Physical Damage increase: 15%.) |
| Warrior - Frenzy Buster Series | Blue | Duration of the effects of Frenzy Buster skills increases by 5 seconds. | Duration of the effects of Frenzy Buster skills increases by 5 seconds. |
| Warrior - Frenzy Buster Series | Purple | Duration of the effects of Frenzy Buster skills increases by 10 seconds. | Duration of the effects of Frenzy Buster skills increases by 8 seconds. |
| Warrior - Frenzy Buster Series | Yellow | Duration of the effects of Frenzy Buster skills increases by 15 seconds. | Duration of the effects of Frenzy Buster skills increases by 11 seconds. |
| Warrior - Frenzy Buster Series | Orange | Duration of the effects of Frenzy Buster skills increases by 20 seconds. | Duration of the effects of Frenzy Buster skills increases by 15 seconds. |
| Warlock - Cruel Spell Series | Blue | Duration of the effects of Cruel Spell skills increases by 3 seconds. | Duration of the effects of Cruel Spell skills increases by 5 seconds. |
| Warlock - Cruel Spell Series | Purple | Duration of the effects of Cruel Spell skills increases by 4 seconds. | Duration of the effects of Cruel Spell skills increases by 8 seconds. |
| Warlock - Cruel Spell Series | Yellow | Duration of the effects of Cruel Spell skills increases by 5 seconds. | Duration of the effects of Cruel Spell skills increases by 11 seconds. |
| Warlock - Cruel Spell Series | Orange | Duration of the effects of Cruel Spell skills increases by 6 seconds. | Duration of the effects of Cruel Spell skills increases by 15 seconds. |
| Cleric - Blessed Recovery Series | Blue | Duration of the effects of Blessed Recovery skills increases by 15 seconds. | Duration of the effects of Blessed Recovery skills increases by 5 seconds. |
| Cleric - Blessed Recovery Series | Purple | Duration of the effects of Blessed Recovery skills increases by 20 seconds. | Duration of the effects of Blessed Recovery skills increases by 8 seconds. |
| Cleric - Blessed Recovery Series | Yellow | Duration of the effects of Blessed Recovery skills increases by 30 seconds. | Duration of the effects of Blessed Recovery skills increases by 11 seconds. |
| Cleric - Blessed Recovery Series | Orange | Duration of the effects of Blessed Recovery skills increases by 45 seconds. | Duration of the effects of Blessed Recovery skills increases by 15 seconds. |
| Cleric - Recovery Series | Blue | Increases the duration of Recovery skill effects by 15 seconds. | Increases the duration of Recovery skill effects by 1 seconds. |
| Cleric - Recovery Series | Purple | Increases the duration of Recovery skill effects by 20 seconds. | Increases the duration of Recovery skill effects by 2 seconds. |
| Cleric - Recovery Series | Yellow | Increases the duration of Recovery skill effects by 30 seconds. | Increases the duration of Recovery skill effects by 3 seconds. |
| Cleric - Recovery Series | Orange | Increases the duration of Recovery skill effects by 45 seconds. | Increases the duration of Recovery skill effects by 4 seconds. |
The extended duration of Priest buffs has created a significant imbalance in gameplay.
To ensure equal total effect duration of 20 seconds when activating Nasrun for both character systems:
EU System (Recovery Group): Buff skills have a duration of 16 seconds, with an additional 4 seconds provided by Nasrun, bringing the total duration to 20 seconds.
Snow Shield Adjustment: Remove the effect that allows Nasrun to increase the duration of Snow Shield.
2.1 Job System Adjustments
After carefully reviewing feedback from players and dedicated members of the community, we have decided to adjust the Job System to address issues with the current system while providing players with greater flexibility and control over their Job selection.
Details of the adjustments:
- Free Job Selection: Remove the restriction on the number of characters allowed in each Job based on its selection ratio. Players can freely choose their preferred Job.
- Remove Weekly Job Reset: The system will no longer reset weekly to remove characters from their selected Jobs. Players will no longer need to wait for the weekly reset to compete for a spot in their preferred Job.
- Adjust Damage Buffs Based on Job Selection Ratio: Remove the damage increase/decrease buffs for Jobs with lower selection ratios. The profit bonus based on the proportion of characters in each Job will remain unchanged.
- Adjust Job Switching Cooldown: Increase the waiting period for switching Jobs from 2 days to 7 days. Players can switch to another Job only after 7 days have passed since their previous Job switch. This adjustment aims to prevent dominant guilds or powerful groups of characters from manipulating Job activities.
- Reduce the Price of the [Job Transfer Protection] Item: Reduce the price from 10,000 Gems to 1,000 Gems, making it easier for players to access the Job transfer feature while preserving their Job Level.
- Adjusted the Job Ranking reset schedule to every Monday at 5:00 AM.
Adjust the Protection Limit for 1-Star Trade Runs:
- The first two trade runs each day will be protected, preventing other players from attacking the trader.
- Starting from the third trade run of the day, protection will no longer apply, and other players may attack the trader and steal the goods.
Trade Run Definition: A trade run is considered complete when a character transports goods from Point A to Point Z and successfully sells them.
3. Skills Allowed/Not Allowed to Be Used on Knocked-Down Targets for the European Race
Adjustment Objective: Balance the PvP and combat experience across different builds.
- Please note that this adjustment only applies to European race characters.
- The following table lists the skills that are allowed to be used on targets that are currently knocked down. Skills not included in this table cannot be used on knocked-down targets.
| Class | Skill Name |
| Warrior | One-Handed Arms |
| Warrior | Power Shield |
| Warrior | Blockade |
| Warrior | Critical Void |
| Warrior | Slash |
| Warrior | Double Stab |
| Warrior | Cunning Stab |
| Warrior | Two-Handed Arms |
| Warrior | Concentration |
| Warrior | Damage Return |
| Warrior | Bash |
| Warrior | Charge Swing |
| Warrior | Triple Swing |
| Warrior | Dual Arms |
| Warrior | Accuracy |
| Warrior | Dual Defense |
| Warrior | Down Cross |
| Warrior | Dual Counter |
| Warrior | Deadly Counter |
| Rogue | Stealth Extension |
| Rogue | Crossbow Power Up |
| Rogue | Wide Sight |
| Rogue | Avoid |
| Rogue | Power Shot |
| Rogue | Dagger Power Up |
| Rogue | Hawk Eye |
| Rogue | Poison Power Up |
| Rogue | Venom Extension |
| Rogue | Stealth Dagger |
| Rogue | Quick Step |
| Rogue | Wounds |
| Rogue | Mortal Wounds |
| Bard | Vibration |
| Bard | Echo |
| Bard | Music Life |
| Bard | Prism |
| Bard | Tripping |
| Bard | Screen Dance |
| Cleric | Heavenly Rage |
| Cleric | Faith |
| Cleric | Charity |
| Cleric | Glory Armor |
| Cleric | Favor Armor |
| Cleric | Earth Spirit |
| Cleric | Cold Spirit |
| Cleric | Fire Spirit |
| Cleric | Lightning Spirit |
| Cleric | Intelligence |
| Cleric | Magic Bound |
| Warlock | Dark Seed |
| Warlock | Strap |
| Warlock | Red Flower |
| Warlock | Trap Booster |
| Warlock | Blood Aim |
4. Adjusted the attack range of certain skills
4.1. Rouge (Crossbow)
- Increased the attack range of the Crossbow skill branch from 16 meters to 22 meters.
4.2. Pacheon
- Increased the attack range of Pacheon skills from 14 meters to 19 meters.
- Increased attack range effectiveness when using the Pacheon Arrow Series skill branch effect; details are provided in the table below:
| Skill | Level | Old attack range | New attack range | |
|
1 | 0.5m | 2m | |
| 2 | 0.6m | 2.2m | ||
| 3 | 0.7m | 2.4m | ||
| 4 | 0.8m | 2.6m | ||
| 5 | 0.9m | 2.8m | ||
|
1 | 1m | 3m | |
| 2 | 1.1m | 3.2m | ||
| 3 | 1.2m | 3.4m | ||
| 4 | 1.3m | 3.6m | ||
| 5 | 1.4m | 3.8m | ||
|
1 | 1.5m | 4m | |
| 2 | 1.6m | 4.2m | ||
| 3 | 1.7m | 4.4m | ||
| 4 | 1.8m | 4.6m | ||
| 5 | 1.9m | 4.8m | ||
|
1 | 2m | 5m | |
| 2 | 2.1m | 5.2m | ||
| 3 | 2.2m | 5.4m | ||
| 4 | 2.3m | 5.6m | ||
| 5 | 2.4m | 5.8m |